SKU: 31547209652

Clara A+ XLR - Analog I/O PCI-e card, 8 Analog I/O, 24 bit 192KHz

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Description

Clara A+ XLR - Analog I/O PCI-e card, 8 Analog I/O, 24 bit 192KHzBalanced XLR (via D Sub Adapter Cable) connections provide seamless integration of this 16 channel sound system into the recording studio. Master keyboards and external sound generators can also be connected to the 2 MIDI inputs and outputs of the MWX version. With resolutions of up to up to 24 Bit and 192 kHz, real time DSP functions, and the ability to cascade multiple systems, the Clara A is a lasting investment for any studio. When the computer is

Balanced XLR (via D-Sub Adapter Cable) connections provide seamless integration of this 16 channel sound system into the recording studio. Master keyboards and external sound generators can also be connected to the 2 MIDI inputs and outputs of the MWX version. With resolutions of up to up to 24 Bit and 192 kHz, real-time DSP functions, and the ability to cascade multiple systems, the Clara A is a lasting investment for any studio. When the computer is started and the sound system is initialized, the analogue outputs are muted. This auto-mute function protects connected equipment and ears from level jumps.

Realtime Mixing and EQ
Each input signal of the sound system can appear on up to 8 mix sums and be played back via any number of outputs without delay. The BEAST Mixer also adds playback signals from any DAW latency-free. Inside the hardware and for each signal, sonic processing is available with up to 4 parametric EQs.

Expansion options
If several Clara A are installed in a computer, they appear as a combined sound system to an ASIO application. Depending on the performance of the computer, 128 high-quality analog channels can be realised in this way. In the Beast Mixer, up to 8 audio signals can be exchanged with other Clara sound systems (e.g. Clara D) and thus also be integrated for the use with ASIO.

Fast and Reliable Multi-Client Treiber Suite
The continuously enhanced driver includes multi-client support for ASIO 2.2 as well as multi-channel WDM audio / WASAPI with the lowest latencies in all software environments. This ensures that multiple audio applications can access the sound system simultaneously via the same or different driver interfaces.
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SKU: 31547209652

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4.7 ★★★★★
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B
Verified Purchase
bOB wALTERS
Birmingham, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
West Palm Beach, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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Verified Purchase
L. Hall
Grantham, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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Verified Purchase
W. Vincent
Houston, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
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Verified Purchase
Catboy
Port Orchard, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019

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