SKU: 90865391475

Rescuing Robin Hood - Cooperative Fantasy Board Game for Family, Adults & Children (1-5 Players, Ages 10+)

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Rescuing Robin Hood - Cooperative Fantasy Board Game for Family, Adults & Children (1-5 Players, Ages 10+)Taxed into ruin, dozens of villagers have been arrested by the Sheriff of Nottingham. Desperate, they look to Robin Hood to save them. But there's just one problem: The Sheriff has captured Robin Hood too! Yet there is hope! The leaders of Robin Hood's Merry Band Friar Tuck, Maid Marian, Little John and otheres are each gathering together a Band of Villagers to come to the rescue. Each player represents one of these bold leaders. You have 5 days to

Taxed into ruin, dozens of villagers have been arrested by the Sheriff of Nottingham. Desperate, they look to Robin Hood to save them. But there's just one problem: The Sheriff has captured Robin Hood too!

Yet there is hope! The leaders of Robin Hood's Merry Band — Friar Tuck, Maid Marian, Little John and otheres — are each gathering together a Band of Villagers to come to the rescue. Each player represents one of these bold leaders. 

You have 5 days to work together and save Robin Hood before he is executed. During the first 4 days, you will work to rescue Capture Villagers. As you rescue Villagers, they join your quest and your Band of Villagers becomes stronger. Finally, on the fifth day, you will choose your Elite Band to storm Nottingham Castle and attempt to rescue Robin Hood!

The game is set in Sherwood Forest and the town of Nottingham, populated by eclectic villagers, the dastardly Guards of the Sheriff of Nottingham, and Robin Hood and his Merry Band Leaders. Rescuing Robin Hood is made up of 5 game rounds, representing the 5 days you and your fellow players have to rescue Robin Hood before he is executed. Each turn you will draw 4 cards from your deck, total up the Skills and Attributes from those cards and attempt to rescue Villagers in the first 4 rounds and Robin Hood in the final round. Rescuing Robin Hood is a collaborative game so you will either win or lose together with your fellow players depending on whether you successfully rescue Robin Hood.

This game stands out with its quality and playability. Awarded the Dice Tower Seal of Excellence—an honor given to only the top-tier board games—it’s a standout in the market. Whether playing solo, in cooperative mode with up to five players, or with friends in a competitive setting, each game session offers a fun, engaging experience. The playing time ranges from 20 minutes for a solo round to around 100 minutes for a full five-player game. Manufactured with care, the cards feature a 310-gram density, black card core, and linen finish, giving them a premium feel that’s noticeable from the first touch. Originally designed by Bryce Brown of Castillo Games and artist Paul Vermeesch, this game is perfect for players 10 and up.

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SKU: 90865391475

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Amazon Customer
Dallas, US
★★★★★ 4
This book is great to share with friends and an excellent conversation starter ...
Format: Paperback
A quick but thoughtful read. This book is great to share with friends and an excellent conversation starter without being exactly political, in the negative sense of the word. Inspires constructive conversation regardless of your background.
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Reviewed in the United States on February 18, 2017
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CG
Omaha, US
★★★★★ 5
Best book on the subject
Format: Paperback
Short yet concise argument for ending wars.
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Reviewed in the United States on August 31, 2022
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harel charnis
Grantham, US
★★★★★ 5
A must learn
Format: Paperback
Too important to be forgitten
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Reviewed in the United States on July 14, 2019
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John Matlock
West Palm Beach, US
★★★★★ 5
It's How Wars End That Become Important Afterward
Format: Paperback
The twentiety century taught us a lot about wars and how they end. World War I showed us that making strong demands on the defeated (who didn't admit defeat to their own people) set the stage for the next big war. World War II was fought until the Unconditional Surrender of the Germans and Japanese. Something that thinkers still debate as having made them fight all that harder. VietNam was fought with no clear end in sight, and "another VietNam" entered our language. The first Gulf War was ended when Colin Powell and Bush II debated how to end the war. They stopped before they had to go in and see what the Sunni's, Shiite's and Kurds made of the power vacuum left by the removal of Saddam would have created. Bush II is learning about this now. This is the second revised edition of this book, originally published in 1971 and then updated in 1991 and now 2005 to reflect happenings in new wars. Still some of the old wars had interesting insights that I didn't know before, such as how Finland, originally on Germany's side against Russia, made a peace with Russia and kicked the Germans out before they became a Russian province. Great Book.
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Reviewed in the United States on April 6, 2005
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César González Rouco
Cuba, US
★★★★★ 3
Complementary readings
Format: Paperback
There are already three good reviews so I will only suggest reading the following books instead of, or in addition to, this peculiar work: a) "War in human civilization" by Azar Gat; b) "War before Civilization. The Myth of the Peaceful Savage", by Lawrence Keeley; c) "How War Began" by Keith F. Otterbein; d) "War and Peace and War: The Rise and Fall of Empires" by Peter Turchin; and e) "War and the Law of Nations: A General History" by Stephen Neff.
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Reviewed in the United States on August 8, 2009

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